Friday 8 May 2015

Final Evaluation

evaluation
first year  FD animation and illustration  is finished, for me it was a my first professional learning on my  way to reach my dream to be professional animator, this dream  has started  about 10 years ago I have tried over these year to improve deferent  techniques on graphic and 3d animation programs, so I managed to get some skills on these programs  which allowed me to have general understanding about 3d and graphic environment
 
by starting FD animation and illustration course my learning started to be more academically, so  during  this course we have had different projects to work on which helped me to  have wider knowledge about  animation techniques and more understanding  about animation  environment .  
first project was about how to do story board  ,I learnt that  it is a step in the process of making basic start of animation, and I fond out that the storyboard is a graphic representation of how our animation movie will unfold, shot by shot , it is made up of a number of square with illustrations or pictures representing each shot with notes about what is going on the scene and what's being said in the script during that shot ,it's really helped me  to know how to build a scene from  my storyboard  which allowing to visualize the scene before I start animate it 
.second project was about doing short move loop and it have been my  first time I do such a 2d animation movie  which focuses on creating characters , and backgrounds in tow dimensional environment.I found this project was quite useful to understand basic techniques of  building  an animation film
.other project was about  character design which is a visual representation of a character concept or idea, I have learnt how to build my character on order start form write character background , do initial sketching on paper and then line it out and colour it on Photoshop and illustrator programs  , after that I learnt how to build  a 3d model of it on cinema 4d program .
final project  we have to do 3 illustration representing 3 part  of famous story , I learnt from this project to read the story and understand  it in way to be able to visualize it and delver it to the audience
 research which I have done during this course it  really helped me to know about Many techniques which  are used in the animation industry such as 2D animation, stop motion …etc. However, the 3D animation becomes one of the most effective technique in animation industry by time consuming, giving more reality to the animation products by using high quality visual effects. In addition to that, 3D technique is used now in wide range of scientific and industrial field. For instance, 3D modeling is an essential tool in medical industry ,movie industry, architecture industry, mechanical and earth science by giving clear visual design leading to well planned projects.
during this project we had lots of sections which were very helpful to know more about deferent technique on 3d animation such as human walk and run cycle , how to apply materials , character rig, topology and universal character ,which all are  very important skills to make a complete animation project .
 
these projects as it was very useful to learn and improve new skills in animation industry ,it was a great chance to define my strengths  and my weaknesses and it showed me the way to  use my strength and improve my weakness .so I believe working on 3d pregame  is one of my strengths which  I think I have good understanding of working of these  kind of programs  
my second strength which I believe is that I have a  wide  and general understating of different graphic ,animation and editing  programs  which all are important to make an animation movie or project .
on other side time management  was one of biggest  weaknesses, it refers to the way that you organize  and plan how long you spend on specific activates ,it  was one of my biggest barriers which  stand  on my way of making a good project on right order and in  very good quality which  I think I could do if I managed my time correctly during  last year , second weakness that I believe I need to develop my own  unique style of animation and art ,because  I think most of my works don't have a different ID than what other people do so I need to improve it for future .
to be aware of what are my weaknesses is  a first step to find out  the way to improve it  and make it  strong points ,so after I have defined my weakness I started set a plans  for my  future work which is going to be focused on it to improve it to be strong points .so firstly as I said before time management is one of my weaknesses  for that I will try over coming summer to  improve my time management skills  by training  myself  to do these 6 steps before and during  any future works  or projects :
1-make a list .the thing  about making list is that I have to do use them
2-set deadlines
3 -stop multi-tasking 4delegate 
5-use my downtime 6 reward myself
so hopefully  with  practising these steps by the end of summer I will be able to make a good quality project with less pressure for the next year .
secondly to developed my own unique animation and art style  I am going to practice doing these steps 1- decide what am going to draw
 2 -look at deferent  artists works
3-create some character of my own
.working on my weakness is not  only thing I am going to do in  my future plan ,I decided to do more stuff to help me improve more skills on deferent animation program like 3d max maya ,as well I will try to have some more knowledge of other computer design  programs such as gaming and computer programming ,for this reason I already bough some learning books  .

finally I really fond this year was full of new learning and new improvement in deferent places which makes me believe I am on the right way to achieve what I was always looking  for

The Upper Berth Final Outcome And Evaluation

Here my final 3 illustration of Upper Berth story


 
 
 
 
evaluation
 
in this module  we asked to do 3 illustrations that respond to upper berth story and reflect the content , these illustration going to represent three part of the story bagging  meddle and end
the story I chose is upper berth written by f.Marion crawford in 1854 -1909 this story about a ghost on board kamtschatka he had been assigned the lower berth in  cabin 105 and noticed everybody  was nervous about it.
first step, was to read and understand the content of story ,and  to choose which parts of a text I want to illustrate which was a challenge for me because English is my second language, and the story is written in a difficult language for me, to break this difficulty ,I watched movie on YouTube about the story and it was very helpful to me to full understanding  of the content the story. my first  aim was to try to convey the feeling of story period by studying the lifestyle of the  time the story was written at 1845, so I made research about this time fashion decoration, I collected some images to support my illustration.second aim  I wanted to deliver the fact of that the story is a ghost story ,so the way I though to do it by using  dark colour and faded light.
second step, I was looking to explore a new technique of illustration, I always impressed with 3d art design, so I have decided to make my illustration by using mixed media technique which is 2d character inside 3d environment,    so I made research about deferent  3d illustrations art and artist so I have been strongly influenced by the work of Tiago Hosiel ,red nose studio and ==== .I wanted to mix between these three artistes  styles  to help me to do my  illustration in the  easiest and most effective technique I could do, I  chose to my do make do my illustration character on Photoshop and then move to cinema 4d to do the 3d environment  of scene event  
after 3 week of work I managed to make to 3 illustration made by mixed media technique I used Photoshop and cinema 4d to make. first one representing the ghost moving inside cabin 105 which is the place where the mean events of the story  take place,  second one  is about the doctor who on board  kamtschatka  steamship telling Brisbane the man who is sharing the cabin 105 with ghost about strange events have happened inside that cabin ,last one is showing  the ship captain  and Birsbane are fighting the ghost. I used in these three illustrations  gradual fading spot light like candle light  as the story set on time when people used candles this spot is taking place in back  to give a scary feeling what is behind the dark
finally I am satisfied about my final outcome as it my first try to visualize a story has been written by deferent person so it was a challenge , the quality would be better if had previous experience about this kind of art, I will try and  explore and deferent illustrations  technique and look more at deferent artists works.

Jeff Soto.


Jeff Soto.

Jeff Soto’s style developed from an influence of skateboarding, hip-hop and graffiti culture, cultures which thrive on individuals developing their own styles.  This set of influences results in Jeff’s work being instantly recognizable, a feat that many artists seek their entire careers.
The body of work presented here is from Soto’s latest solo show at Jonathan LeVine Gallery in New York City.  (The show is on display until October 6th, 2012.)  Entitled, “Decay and Overgrowth,” the show explores his recent musings on life and death after the passing of both his grandparents.  Soto sought out myth and the beginnings of time to help him overcome the grief of loss, an investigation that brought him closer to nature and human existence’s ever growing relationship with it.  This body of work reflects - In Soto’s trademark style - those ideas of beginning, nature and renewal.

Wednesday 6 May 2015

Brosmind

Brosmind
The Mingarro brothers, Juan (1978) and Alejandro (1981) were born in Huesca, and spent their childhood in Binéfar, drawing comics, building vehicles for their action figures and shooting movies with his domestic camcorder. In 2006, they founded Brosmind studio and stablished in Barcelona. Their style is fresh and optimistic and always uses fantasy and humor. Currently they combine commercial illustration with personal projects involving multiple disciplines, such as sculpture, music or video.




Andy Ristaino


Andy Ristaino is an American artist who is best known for being the former lead character designer and current writer and storyboard artist on the animated television series  adventure time .
 
 
 

Joan Cornellà Vázquez


 

Joan Cornellà Vázquez (born 11 January 1981) is a Spanish cartoonist and illustrator, famous for his unsettling, surreally humorous and blackly humorous comic strips as well as artwork.Joan Cornellà Vázquez was born in Barcelona, Catalonia on 11 January 1981. Having graduated in fine arts, he has collaborated for numerous publications, such as La cultura del Duodeno, El Periódico, Ara and has illustrated for The New York Times.[1]In 2009 he won the third edition of the Josep Coll Prize with his album Abulio, published in the next year by Glénat.[2] Since 2010 he provides cartoons for the Spanish magazine El JuevesIn 2012, Fracasa Major, a selection of Cornellà's black-and-white cartoons made from 2010 to 2012, was published. Most of the material was previously unpublished, although it also contains material published in El Jueves and various other fanzineIn 2013, a third album of his, Mox Nox, was published via Bang Ediciones


 


I found his illustrations are very simply funny effective style. has a simple colour palette as it has one or to colure background and character in all his illustration have been lined out in red colour I believe the artists is focusing on the idea more than the quality of the drawing but he is successfully delivers his ideas