Friday 8 May 2015

Final Evaluation

evaluation
first year  FD animation and illustration  is finished, for me it was a my first professional learning on my  way to reach my dream to be professional animator, this dream  has started  about 10 years ago I have tried over these year to improve deferent  techniques on graphic and 3d animation programs, so I managed to get some skills on these programs  which allowed me to have general understanding about 3d and graphic environment
 
by starting FD animation and illustration course my learning started to be more academically, so  during  this course we have had different projects to work on which helped me to  have wider knowledge about  animation techniques and more understanding  about animation  environment .  
first project was about how to do story board  ,I learnt that  it is a step in the process of making basic start of animation, and I fond out that the storyboard is a graphic representation of how our animation movie will unfold, shot by shot , it is made up of a number of square with illustrations or pictures representing each shot with notes about what is going on the scene and what's being said in the script during that shot ,it's really helped me  to know how to build a scene from  my storyboard  which allowing to visualize the scene before I start animate it 
.second project was about doing short move loop and it have been my  first time I do such a 2d animation movie  which focuses on creating characters , and backgrounds in tow dimensional environment.I found this project was quite useful to understand basic techniques of  building  an animation film
.other project was about  character design which is a visual representation of a character concept or idea, I have learnt how to build my character on order start form write character background , do initial sketching on paper and then line it out and colour it on Photoshop and illustrator programs  , after that I learnt how to build  a 3d model of it on cinema 4d program .
final project  we have to do 3 illustration representing 3 part  of famous story , I learnt from this project to read the story and understand  it in way to be able to visualize it and delver it to the audience
 research which I have done during this course it  really helped me to know about Many techniques which  are used in the animation industry such as 2D animation, stop motion …etc. However, the 3D animation becomes one of the most effective technique in animation industry by time consuming, giving more reality to the animation products by using high quality visual effects. In addition to that, 3D technique is used now in wide range of scientific and industrial field. For instance, 3D modeling is an essential tool in medical industry ,movie industry, architecture industry, mechanical and earth science by giving clear visual design leading to well planned projects.
during this project we had lots of sections which were very helpful to know more about deferent technique on 3d animation such as human walk and run cycle , how to apply materials , character rig, topology and universal character ,which all are  very important skills to make a complete animation project .
 
these projects as it was very useful to learn and improve new skills in animation industry ,it was a great chance to define my strengths  and my weaknesses and it showed me the way to  use my strength and improve my weakness .so I believe working on 3d pregame  is one of my strengths which  I think I have good understanding of working of these  kind of programs  
my second strength which I believe is that I have a  wide  and general understating of different graphic ,animation and editing  programs  which all are important to make an animation movie or project .
on other side time management  was one of biggest  weaknesses, it refers to the way that you organize  and plan how long you spend on specific activates ,it  was one of my biggest barriers which  stand  on my way of making a good project on right order and in  very good quality which  I think I could do if I managed my time correctly during  last year , second weakness that I believe I need to develop my own  unique style of animation and art ,because  I think most of my works don't have a different ID than what other people do so I need to improve it for future .
to be aware of what are my weaknesses is  a first step to find out  the way to improve it  and make it  strong points ,so after I have defined my weakness I started set a plans  for my  future work which is going to be focused on it to improve it to be strong points .so firstly as I said before time management is one of my weaknesses  for that I will try over coming summer to  improve my time management skills  by training  myself  to do these 6 steps before and during  any future works  or projects :
1-make a list .the thing  about making list is that I have to do use them
2-set deadlines
3 -stop multi-tasking 4delegate 
5-use my downtime 6 reward myself
so hopefully  with  practising these steps by the end of summer I will be able to make a good quality project with less pressure for the next year .
secondly to developed my own unique animation and art style  I am going to practice doing these steps 1- decide what am going to draw
 2 -look at deferent  artists works
3-create some character of my own
.working on my weakness is not  only thing I am going to do in  my future plan ,I decided to do more stuff to help me improve more skills on deferent animation program like 3d max maya ,as well I will try to have some more knowledge of other computer design  programs such as gaming and computer programming ,for this reason I already bough some learning books  .

finally I really fond this year was full of new learning and new improvement in deferent places which makes me believe I am on the right way to achieve what I was always looking  for

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