Monday 23 February 2015

Charterer Design (3DModeling in Cenima 4d )

After I have finished the 2d side and front view projection for my character which is going to be used as a reference to build its 3d shape in cinema 4d program .To do it I followed teacher instruction and a hand book has giving to me from him. These reference photos which I made needed to be positioned correctly in the respective views and the arms and legs should be spread so the joints can be added more easily ,to load this reference image into viewport as a background I selected configure command form the viewports (edit menu )and then I clicked on the back tabs image selection path button to select the reference image.

Build the Body Shape
To start the 3d shape I have decided to start from character's shoes ,so I created cube shape and then I made it editable and scaled it to fit the reference image, next I added a some points by using knife tool in loop mode to add few subdivisions.  and I moved the added points accordingly to match the shape of the character shoes in the 3 side views .


next I selected the polygons on the top of the shoes and then I use the extrude inner tool to create the first piece of the legs and then I used( extrude) tool to create the rest of the leg and then moved the points to match the shape of the legs .then I repeated this steps to build the rest of the body and the arm.

Head shape
To build the head shape, I used plan shape and started from the middle of the eyes ,and then is start extrude it, following the head reference in two viewports .

After I have complete one  half of the body I   mirrored it  using by symmetry object to create the other side to make these tow shapes as one object ,I chose connect objects command to connect  them ,then I clicked M and Q on computer keyboard to active (wled) tool ,which is going to help me to make each tow points of both side as a one point that which is going to  close the hall in between these two side of the body .
 
 

Now the 3d model  of my character is read to be rigged .
 

 
 
Targets for this week, to be completed for next Monday :-
1.Finish 3D model
2.Start to rig out the character.
3.Finish writing up research for Essay.
4.Do some writing up of develop my research

Monday 16 February 2015

Charterer Design (2D projection reference )

Charterer Design
In this Module we have been ask to build character to be animated in cinema 4d
my character is a rap singer to build this character I did search about hip hop fashion and lifestyle which contains big trouser that make the person who is warring them looks like has a short legs which remind me by the shape of lizard for That my charterer is lizard rap singer

To build a 2d projection reference for my model to use it later to build a 3d model of my character ,
I used Photoshop to draw fast sketching by using brush tool and layering technique . 
 
To give  more quality to my 2d model  I used adobe illustrator to line out  the 3 projection view of my character so used to do it pen tool and layering technique
finally  the 2D 3 projection  views model  is ready to be use as refrence to build the 3Dmodel .
next week target
1-start work on 3d model
2-work on essay
3-work on contextual studies