To start the 3d shape I have decided to start from character's shoes ,so I created cube shape and then I made it editable and scaled it to fit the reference image, next I added a some points by using knife tool in loop mode to add few subdivisions. and I moved the added points accordingly to match the shape of the character shoes in the 3 side views .
next I selected the polygons on the top of the shoes and then I use the extrude inner tool to create the first piece of the legs and then I used( extrude) tool to create the rest of the leg and then moved the points to match the shape of the legs .then I repeated this steps to build the rest of the body and the arm.
Head shape
To build the head shape, I used plan shape and started from the middle of the eyes ,and then is start extrude it, following the head reference in two viewports .
After I have complete one half of the body I mirrored it using by symmetry object to create the other side to make these tow shapes as one object ,I chose connect objects command to connect them ,then I clicked M and Q on computer keyboard to active (wled) tool ,which is going to help me to make each tow points of both side as a one point that which is going to close the hall in between these two side of the body .
Now
the 3d model of my character is read to
be rigged .
Targets for this week, to be completed for next Monday :-
1.Finish 3D model
2.Start to rig out the character.3.Finish writing up research for Essay.
4.Do some writing up of develop my research
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