Wednesday, 6 May 2015

Brosmind

Brosmind
The Mingarro brothers, Juan (1978) and Alejandro (1981) were born in Huesca, and spent their childhood in Binéfar, drawing comics, building vehicles for their action figures and shooting movies with his domestic camcorder. In 2006, they founded Brosmind studio and stablished in Barcelona. Their style is fresh and optimistic and always uses fantasy and humor. Currently they combine commercial illustration with personal projects involving multiple disciplines, such as sculpture, music or video.




Andy Ristaino


Andy Ristaino is an American artist who is best known for being the former lead character designer and current writer and storyboard artist on the animated television series  adventure time .
 
 
 

Joan Cornellà Vázquez


 

Joan Cornellà Vázquez (born 11 January 1981) is a Spanish cartoonist and illustrator, famous for his unsettling, surreally humorous and blackly humorous comic strips as well as artwork.Joan Cornellà Vázquez was born in Barcelona, Catalonia on 11 January 1981. Having graduated in fine arts, he has collaborated for numerous publications, such as La cultura del Duodeno, El Periódico, Ara and has illustrated for The New York Times.[1]In 2009 he won the third edition of the Josep Coll Prize with his album Abulio, published in the next year by Glénat.[2] Since 2010 he provides cartoons for the Spanish magazine El JuevesIn 2012, Fracasa Major, a selection of Cornellà's black-and-white cartoons made from 2010 to 2012, was published. Most of the material was previously unpublished, although it also contains material published in El Jueves and various other fanzineIn 2013, a third album of his, Mox Nox, was published via Bang Ediciones


 


I found his illustrations are very simply funny effective style. has a simple colour palette as it has one or to colure background and character in all his illustration have been lined out in red colour I believe the artists is focusing on the idea more than the quality of the drawing but he is successfully delivers his ideas



 









 

Walk Cycle To Run Cycle


Today class Work been on changing a walk cycle to Run cycle

 the difference in the key frames, I used 40 frames to create my loop and for the run cycle I used 20 frames.
 


 
first picture shows clearly how is walk cycle are made by 40 frame
 

                             second picture shows how is run cycle made by 20  frame
 
finally how character look like on run cycle
 
next week target
1-finsh my final evaluation
2-finsh my project
 
 

Topology

It is an area of mathematics concerned with the properties of space that are preserved under continuous deformations including stretching and bending, but not tearing or gluing.

                 http://cgcookie.com/blender/cgc-courses/learning-mesh-topology-collection/

 

Monday, 27 April 2015

The Upper Berth story illustrations(final design )

after I finished my 2d charter I moved to Cinema 4d to make my final finish to my 3 illustrations

 

-First illustration is representing a the gust moving  inside cabin 105   in Kamtschatka steamship.

 To build the steamship cabin which is going to be cabin 105 in the story ,I  made 5 cubes shapes  and I placed them on order  to make cabin  walls to I kept one side open to make space for the camera
 
Then I applied wood material on these cubes .


 

 

-Then I put the ghost charcter whcih I made before by using photoshp inside the cabin i used .


-finally I add some lights  and cameras to the scene ,and now  my first illustration is ready to be render .

 


-second illustration is representing the doctor who is travelling on Kamtschatka steamship
telling Brisbane the mean character of the story about the strange scary events have happened inside the cabin 105.
to build this scene I made one side of the ship which is going to be facing the camera by making cube shape and adjusted it to create the steamship surface and 12 tubes to make steamship border.
 
 
Then I add the 4 characters to the scene by using the same alpha channel technique I used for the first illustration.


 
 
-finally after I added some materials ,light and camera to scene my second illustration is ready to be render. 

final illustration is  representing Brisbane and the Capitan are fighting the  ghost I used to build the scene the same
cabin shape which I made for the first scene after added the
the characters I made it before on Photoshop
 
after I added camera and light to scene
my illustrious ready to be render.
 
This week target
1-finish my project
2-work on project evaluation
3-update my blog
4- work on my final evaluation

Thursday, 23 April 2015

The Upper Berth story illustrations(2D design )

This week  I finished making my 2d design  character to my 3 illustrations of  Upper Berth Story

-First I used Photoshop to draw 2d all the  story  character then I used brush tool and layering technique  to colour them  , then  this charters  have to be  installed to the cinema 4d  so  I made black  colored copy of the character to use as an alpha Chanel in cinema 4d



Ghost character line out
 
 
 
 
ghost character after been colored
 
Brisbane  and the doctor character line out
 
Brisbane and the doctor colored   
 

next week target start
1- start build 3d model of my illustration
2-make art research